If That’s What You Want
Things somehow get even worse as the party moves from the inside of Argynvasthold to the outside. TW: Violence throughout first portion of episode
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Zero Initiative
Things somehow get even worse as the party moves from the inside of Argynvasthold to the outside. TW: Violence throughout first portion of episode
The party struggles to deal with the knights of Argynvasthold and Talia learns what defenestration means. TW: Violence throughout
Vladimir Horngaard confronts the party. TW: violence throughout
The gang explores Argynvostholt to fulfill one of Madam Eva’s prophecies. Inside they encounter a new friend and many new foes.
The party regroups with Kasimir and the dusk elves after everything that’s happened. They then make plans to visit Berez.
The party tries to take refuge in Vallaki with mixed results. Fursat runs into some old colleagues.
The carriage ride of death comes to an end. Kasimir faces his past.
The party confronts Rahadin as he tries to escape with Ireena in tow. Things get a little messy.
The party concludes their ominous dinner with the Lord of Barovia. The consequences of their choices become clear immediately.
Fursat gets to know the ferocious Volenta Popovski. The party experiences what is, for most of them, their first ballroom dance.
Tuck speaks with their father, and Talia and Sol get to know Lord Esher and Lady Anastrasia better. TW: 00:06:00 - 00:06:54 - descriptions of body horror 00:24:00 - 00:25:00 - descriptions of body horror 00:00:00 - 0...
Our adventurers sit down for dinner with the Lord of Barovia and his four beautiful brides. It goes about as well as one would expect.
The party arrives at Castle Ravenloft and don some new apparel before the spookiest dinner of their lives.
The gang explores the mountain village of Krezk before a carriage arrives for them.
The players cement their alliance with the Martikovs and have a disturbing encounter on the road.
The party wraps up their battle with the druids, and Fursat lights a fuse.
Our heroes attack the druids and their berserker guards all for the sake of saving Barovia’s greatest treasure: wine.
Our heroes approach the Druids’ hideout. No one sticks to the plan. TW: 00:47:09 - 0047:14 - gore
The party hits the road in order to pay the druids of Yester Hill a visit. Tuck does some gravedigging.
The party recovers from their brawl at the winery. A messenger arrives, and Ireena’s past becomes harder to ignore.
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